AI Insights · Timothy · April 2022
Top 5 Boxing Games on Android in Austria: Q1 2022
Discover the performance of the top 5 boxing games on the Android platform in Austria during Q1 2022, including trends in downloads, revenue, and active users.
During the first quarter of 2022, the top 5 boxing games on the Android platform in Austria showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the trends for each game, with data provided by Sensor Tower.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS saw a notable increase in weekly revenue, starting from $16 in mid-January to peaking at around $307 in mid-March. Weekly downloads peaked at 1.8K in the last week of January and then gradually declined to 311 by the end of March. Active users showed a similar trend, starting at 366 in mid-January and reaching a high of 2K in early February before declining to 728 by the end of the quarter.
Punchy Race: Run & Fight Game by CASUAL AZUR GAMES experienced a steady decline in weekly downloads, from 935 at the end of December to just 85 by the end of March. Active users also saw a drop from 1.8K to 501 over the same period. Revenue remained minimal, with only two weeks in March showing any earnings at all, peaking at $5.
Punch Bob, another title from CASUAL AZUR GAMES, had a modest performance with weekly downloads fluctuating between 154 and 555 throughout the quarter. Active users increased from 200 at the end of December to 562 by mid-March, before settling at 432 by the end of the quarter. The game did not generate any significant revenue during this period.
Level Up Runner by Lion Studios showed some growth in downloads and active users. Weekly downloads peaked at 427 in late February, while active users reached a high of 637 around the same time. Revenue, however, was minimal, with only a few weeks showing earnings, peaking at $24 at the end of December.
I, The One — Fun Fighting Game, also from CASUAL AZUR GAMES, had a gradual increase in weekly downloads, from 158 at the end of December to 490 by the end of March. Active users followed a similar trend, increasing from 419 to 915 over the quarter. Revenue was almost negligible, with only a few instances of earnings, peaking at $30 in early January.
For more detailed insights and data, visit Sensor Tower.